Many seem to be able to launch without issue, but Bad North did not work for me at first-and with no error message to explain why. Pick the wrong island or ability then tough, that's it, no do-overs.īad North is currently only available through Discord, which caused me some problems when first trying to play the game. It's all pretty straightforward but, like the missions themselves, doesn't suffer mistakes. You use those to level your units, allowing you to specialise into pikemen or archers, and pick special abilities like a diving attack from clifftops. You get more rewards depending on how many cottages survive at the end of a level. There is a campaign map, randomly generated with each new game, to worry about between missions, where you apply upgrades and choose what island to tackle next. You realise your progress has been crushed because of one bad decision, sending you back to start the campaign all over. Soon, a mission that looks the same as the last few has just one extra wave, one new type of foe, just a little extra something to catch you off-guard. Slow waves of opponents, easy odds, basic islands with clear layouts. It lures you in with some breezy opening missions. The real key to each battle is teasing out the choke points on the islands-placing your troops where they can make the biggest difference without wasting time marching them from one end of the island to the other. Complications arise with more frequent waves and various enemy types requiring different units to counter. Bad North is about shuffling units around to make sure someone is on the beach ready to greet approaching enemies. You have up to four units to hold off waves of Viking invaders. You have to defend a little square island, or more specifically, the little cottages dotted around it. It's a simple strategy game, almost closer to being a puzzler.
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